Minecraft Winner

first floor

second floor


Crazymon11 won! He was the only one that sent me a concept. Congrats


Jamestown: Legend of the Lost Colony Review

Hello everyone! Me and Plasmatic Blood have been hard at work doing nothing these past 2 weeks. Playing games and DND we enjoyed ourselves. Plus both of us have Star Wars: the Old Republic (Bounty Hunters FTW) and we’ve been playing the crap out of that game. But I digress, Jamestown: Legend of the Lost Colony is an alternative history scenario that puts a question in our heads, how did the developers come up with this idea? Basically the British colonize Mars instead of  The New World.There enemies include the Indians who are allied with Martians living on the red rock. I was quickly immersed in the game, trying to dodge incoming fire and at the same time trying to kill the enemy with my beam cannon. The game goes back to good old fashioned 2D shoot ’em up fun. Cooperative mode is available but local only which means hooking up a Xbox controller to your PC.

"Don't cross the beams, it would be bad."

 With the magic of DLC, the already awesome 5 levels expands into more content that you have to purchase on Steam. You can choose 3 other ships with better beams or different fire abilities which all are better on some levels than others. There are 5 difficulty levels, Normal, Difficult, Legendary, Divine, and if you beat all the levels on Divine you unlock Judgement difficulty. I thought Divine was hard enough good luck with Judgement.  The story is weird but solid, the art is old school pixel art that renders remarkably well.


Currently this game is running at $5 dollars but will go back up once the Steam sale is over. I loved this game, its fairly short but charming, the ships were great and these kind of 2D games were some of my favorite during the arcade glory years. All in all the good folks at Final Form Games did good on the Indie front.

Happy New Year everyone!


P.S The Minecraft challenge ends tomorrow!

Command & Conquer Renegade X

There has been this mod floating around still in Beta form called Renegade-X:Black Dawn. Since being a C&C fan since Tiberium Sun up until C&C 4 (which sucked)this is the best news I’ve heard in a long time for old school remakes that I enjoy playing.

They made only slight graphical changes from this picture BUT this is only in beta form still. They used the Unreal Tournament Engine (UDK) to make this possible with a couple of old music and sound effects from the original Renegade. This mod is free and will be released completely on January 28th 2012. If you want to download the mod now click the link above.

Battlefield 3 console update patch notes!

Battlefield still has many bugs, but DICE has been hard at work while everyone has been playing. When you log on today all of these bugs will be more or less fixed.

General fixes
• Significant improvements to the Squad Join interface, full details in this earlier blog post
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 Squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man Squad
• Reset Privacy flag from Private to Public when Squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad selection screen
• Players who choose not to join Squads will also show up as Blue in the “Not in a Squad” line
• Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text
• Added round duration and ticket summary at end of round screen
• Fixed sound for when climbing ladders
• Fixed and issue with some weapons’ sounds in first person view
• Fixed a swim sound loop error
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it
• Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
• Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
• Fixed a problem with revived players not being able to get suppressed
• Fixed a problem with the camera when being revived in co-op
• Spotting VO now plays when spotting from MAV/EOD bot
• Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
• Fixed that sometimes you would be stuck on a black screen when kicked from server
• Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
• Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
• Fixed a problem with the bipod deploy sound
• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
• Fixed problems with health bars not displaying health properly when using EOD bots
• Fixed a problem with flickering name tags
• Fixed a problem where you could damage friendly helicopters
• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
• You should now be able to spot explosives
• You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
• Damage from bullets will now continue to cause damage even after the firing user is dead
• Fixed several client crashes
• Fixed a problem where players could get stuck in the join queue
• Fixed the repair icon on the minimap
• Fixed a problem with changing camera on certain vehicles
• Fixed a problem with the grenade indicator when in guided missile mode
• Fixed a problem where the machine could hard lock when joining a public coop game
• Fixed a problem where the headset attached icon would not show up in the UI
• Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
• Fixed a problem where tank turrets would turn too slow
• Fixed a bug on co-op mission “Exfiltration” where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
• Fixed a problem where a user can become invulnerable after being resurrected
• Fixed a problem with the M60 reload sound
• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
• Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
• Fixed soldiers disappearing in the mortar kill cam
• Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)
Balance changes
• Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
• Increased the damage of helicopter miniguns against jeeps
• Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
• Increased the damage of the 44 Magnum slightly
• Increased the range and minimum damage of the .357 Round from the MP412 Rex
• Increased the range of all .45cal and 9mm weapons
• Slightly increased the range of the P90 and MP7 and PDW-R
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
• Increased the damage and range of the 40mm BUCK rounds
• Reduced the damage .50cal weapons do against helicopters
• Updated T90 canister shell tweaks to match Abrams canister shells

Hopefully now we can enjoy even more of the game now with these patches, at least console wise PC just keeps on updating with plugins on the server browser.

Source: egmnow.com Author: Eric L Patterson News Editor