Battlefield 3 review
TA DA!!!! IT’S FINALLY HERE! Battlefield 3 came out about two weeks ago, and this blast of awesome has kept me busy and solidly AGAINST the over hyped MW3 release of yesterday. DICE is more than intensely passionate about following what their fan base tells them, as among the multitude of new features, they even went so far as to change knifing speed, animation, and the ability to vault over objects with a real animation. Also, anyone who has bought said masterpiece yet or watched our latest podcast and knows of my near fetish love of EA published games, should have seen that players with BF3 are receiving early access to Mass Effect 3’s multiplayer demo in late winter/early spring. Buying Battlefield 3 brings more than an intense, team based shooter to the table, because news of a new (hopefully better) MoH game and ME3 early demo access are just little details of the future of gaming as a whole, so without further delay (stares at Xbox….) here is my review of BF3 for the Xbox 360, and until further notice, consoles in general.
There should be no doubt in gamers’ and critics’ minds alike that Battlefield’s multiplayer is not only legendary, but in terms of modern gaming, near godly/eternal. With no signs of giving up on its beloved series and the multiplayer that really put them on the map and gained them their membership to EA’s epic line up of developers, DICE has dished out a 3rd installment to the main line of Battlefield games. With their new frostbite 2 engine showing the world that nearly 9 games and years of devolvement and refinement will take Battlefield into the depths of gaming history and culture, gamers enjoy utter destruction of beautiful scenery and cities. Battlefield 3’s multiplayer creates an air of excitement as players choose to either plow through objectives in Rush mode, or play a kind of “Tug of War” game in Conquest mode. The slight deference in map structure and strategy behind the maps is remarkable, highly detailed, and clearly shows the amount of work DICE put into making sure all maps would work well for any game type.
For the sake all that’s awesome and destroyable, Destruction 3.0 is more realistic and useful than both of the Bad Company games combined and Players shouldn’t be able to be happier. The magic of the new Frostbite 2 engine is a beautiful mess of epic as it keeps the players’ want for increased graphics at bay, while simultaneously blowing stuff up to make their inner child squeal like on the 4th of July. Battlefield’s multiplayer bears 4 ultra refined classes that function different in an almost chronological order in terms of effect as the Assault and Engineering classes are better at close quarters than Support and Recon, but the Engineering, Support, and Recon classes provide amazing specialties while the Assault, Engineering, and Support classes focus so much more on gunplay than Recon. This is a tightly woven web of balanced game play which makes Engineers and Supporters choose how to not be the OP monsters they can easily be if not for the games awesome balancing. Anyone who has the game or has seen quality game play footage knows that both sides of the Battlefield, whether it be attacker/defender in Rush mode, or the tie die mess of Conquest are balanced and that the winning team is the one who makes the best use of the games huge list of features and exploits. The lag and glitch infested Beta test that we got our hands on about a month ago has disappeared as a fine tuned and brilliant nine map multiplayer fills up the interwebz awaiting its first dlc (Back to Karkand) announced to release for holders of BF3:Limited edition sometime in December. This multiplayer shows the best of online warfare like no other, and in other news, the millions of noobs that chose ONLY MW3 over BF3 are still unconsciously weeping at the fact that BF3 has such an awesome multiplayer.
Unfortunately, even after 2 majorly successful heavy multiplayer games with GREAT stories and campaign game play, DICE hit a dense brick wall when developing the single player which I have to say is at most mediocre/okay. Not only does the campaign shows that they had someone present at the behind closed doors showings of Cod: Black Ops’s campaign before its release a year ago, but that they couldn’t even make it much better. In all honesty, most people won’t play the campaign, or they will use it to practice for co-op missions while their friends are on their way home from work. The Frostbite 2 engine does though make a huge leap towards even more epic screens as the absence of foreign players allows for more effects and polish in the game’s inner workings on the tech side of things. Cut scenes don’t take up too much time, but are hurried and looked like they had Bioware roll it out in lay mans terms with no dialogue choice and no meaning. All in all, there is a very good reason this review takes single player and multiplayer as two different entities that happen to share the same title. I really do hope that DICE looks back to the Bad Company games for inspiration regarding the next Battlefield installment, main line or spin off.
When truth comes to light, Battlefield 3 is easily the best of the series and deserves the highest of regards to its dev team for the 9 years it took them to deliver their baby. DICE has outdone themselves with the multiplayer and their lack of a single player experience in most previous titles shows through. This is still a masterpiece and EA should be proud of it trophy as it now preps the Bioware servers for Mass Effect 3 and SW:TOR. I will always love battlefield for its innovation and care for its community, but having a 9th reason to disregard the hype carrying Activision through the currently recovering economy known as Call of Duty. Battlefield 3 should have a spot in every home of shooter gamers.
now back to actually doing everything I mentioned in the review,
-plasmatic blood(xbl) @plasmaticblood(twitter